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 Maximized End-Game Gear

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xbayoo
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PostSubject: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 2:22 am

All about: Destroyers♥ afro


A small note about my experiences as a Destroyer; I've been playing Dragonica THQ*Ice since August 2009, which was the official release date of Dragonica NA version. I started out as a Gladiator but then I met a Grenadier(Ballista or whatever you hooligans call it) and decided to try out for myself. After the merge with WarpPortal, I was one of the few Destroyers(Howitzer) left on the server. I then later grew to be one of the top Destroyer PvP-ers. Then after Dragon Nest NA version came out, I was the top # 2 Destroyer PvP-er. I've learned all my tricks from one very talented person, Sheol♥️ (His YouTube channel is com/sheoru). I'd have to say the strongest use for Destroyers are group PvPs and EW, let's be honest in PvE, for example F7, they're fucking useless -_- .

Some screenshots of my group PvP's:

Spoiler:


Set Guide:


HERO BONE (AGI)
Spoiler:


DOUBLE BONE (HLT)
Spoiler:
MAX AGI/AIM
Spoiler:
GLORIOUS ROKOKO
Spoiler:

ROKOKO
Spoiler:

PvP Tips:

1. If they lagwalk Flash bang, buff Adrenaline and Guild Skill, wait a second, and use RPG-7 at the area where they disappeared.
2. Use shootdown often for extra damage. You can use it at the end of a combo, follow their roll, use gatling, and repeat your combo.
3. Cancel the default shooting animation by simply moving. Alternate moving to stay in position while shooting. Commonly referred to as x spamming.
4. If you want to move in Camouflage, hold one direction to prevent being revealed prematurely.
5. The more movespeed you have, the further your moonwalk skill will move you, making it more effective to use.
6. If you use carpet bombing near the wall in Labyrinth, it will appear on the right side of the screen. Avoid using it near the walls if that target area is not your intended target area.
7. If you're fast enough, x spam could be used as an escape.

General Tactics (Possible repeats)

1. Rising Arrow Catching:
This is the main launch and catching skill for the Grenadier class. It is used over RPG-7 due to its speed and cooldown. Abuse the archer's innate ability of having more movement speed and maneuver around your enemy to attempt a launch.

2. RPG-7:
This skill hits on contact, as opposed to the Falcon/Wolves. Shooting it head-on can work, but most of the time you'll need to use this skill preemptively in order to catch them while on the move. Using this before they finish their rolls or other delayed movements can launch them before they are able to counter.

3. Gatling:
This isn't a skill you can run around and try to catch people with, if they're on the move, most likely they'll take one or two hits and continue jumping. To catch a person with Gatling, you'll need to predict their movements and shoot them as they land.

New gatling will have an increased vertical range making it a lot easier to hit people with. However, you still want to get as close to them as possible so that you can combo a launch into it.

4. Moonwalk:
This skill requires high movement speed for it to be useful. Use it to dodge attacks and to quickly combo after.

5. Camo Hop
Pre-Paris. -waiting for patch-
There is a short delay before you become visible again after performing an action. Use this to play mind games on your opponent and catch them off guard.

6. Shootdown:
Shootdown is a very useful skill for catching and continuing combos.
If you hit a jumping opponent, this skill could effectively launch them to an appropriate height. If they are not high enough, quickly use an RPG-7 to hit them while they near the ground.

7. Ground Combo:
Grenadiers also have many ground based attack: X, Tank, Vulcan 300, Gatling, Caused Bomber, Flashbang.

If you can catch a person with flashbang, you do not need to immediately launch, use the time to add filler damage such as x spam. Be creative!

8. Tank Usage
In 1v1, drop tanks to escape to delayed launches/knockdowns.
In Group, drop tanks where your teammates are ground locking others to add DPS or to save them from ground combos.

9. Atropine
A skill to remove debuffs from your character.


Skills:

    Archer Tree

      Rising Arrow 3/5:
      Main launching skill. It is faster than RPG-7 and has a short cooldown. Level 3 or higher to launch multiple mobs in PvE.
      Shoot Down 1/3 or 3/3:
      Incredibly powerful if all arrows hit. Can be used to punish people who constantly jump as well. Hit box is very big. Level 1 for fast relaunches to chain into combos.
      Rapid Step 5/5:
      The faster you move, the easier it is to escape combos. You also roll faster, jump farther, and moonwalk farther.
      Anti Air Shot 3/5:
      Main filler damage skill in your combos. 3/5 or higher for PvE.

    Marksman Tree

      Gatling Rush 5/5:
      Very wide vertical hit box. Great catching skill and good damage on multiple targets.
      Auto Shot System 5/5:
      In 1v1s, this would mainly be used to place before you get caught in a combo. In team games, it serves as a great damage dealer with teammates locking.
      RPG-7 3/5:
      Secondary launch skill, primary relaunch skill. Due to the fact that it does not hit upon cast, this skill requires you to time it to hit your opponent. This is advantageous when predicting your opponents movements and shooting lag walks, but also disadvantageous because it does not hit instantly and has a relatively long cast animation.
      H.E. Grenades + Passive 8/10:
      In a future patch, the cooldown for level 8+ grenades may be lowered. This will make this skill for usable. For now, I haven't touched it.

    Specialist Tree

      Focus 5/5:
      Absolute 3% critical rate. (Not entirely sure)
      Flash Bang 3/5 or 5/5:
      Good debuff stats, but mainly used for the stun to lengthen combos.
      Caused Bomber ?/5:
      Lowers opponents stats and can be used as filler in between skills without much penalty.
      Vulcan 300 1/5 or 5/5:
      Great damage but cannot be utilize to its full potential in 1v1s. Used along with team locks.
      Adrenaline 5/5:
      Increases attack speed by 35%, which allows you to x spam. Should also slightly help your AAS speed.
      Atropine 1/1:
      Removes a single debuff.
      Carpet Bombing + Passive 1/5;1/1:
      Not that great for damage and would ruin team ground lock combos. Used primarily to save teammates by launching multiple people.

    Destroyer Tree

      N2 Ammunition 5/5:
      Great debuff skill, lowers opponents MP in half and continuously burns 43 MP per second.




Last edited by xbayoo on Mon Aug 29, 2011 4:05 am; edited 14 times in total
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 2:26 am

Pro:

Detailed - Very

Con:

Colour is abit too dark Razz
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 2:27 am

Nate stole my 2nd spot for continuation of the guide, so here's the post:

PvP Videos:

LATER


Last edited by xbayoo on Mon Aug 29, 2011 3:20 am; edited 1 time in total
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 2:51 am

- Updated, cleaned thread and made topic cleaner and easier to read
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 7:40 am

1. Destroyer... I was confused with Devastator for a second there... Call them Howitzers lol

2. Nate, your blue is breaking my eye pupils.

3. Meh :c

4. Windrunner + Howitzer ftw :0

5. I'm a devastator tho :0

6. Deva = God

7. I'm the noob God.

8. Yes another post

9. 8D

10. This is the 10 commandments and I'm out.
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 4:15 pm

Kise wrote:
1. Destroyer... I was confused with Devastator for a second there... Call them Howitzers lol

2. Nate, your blue is breaking my eye pupils.

3. Meh :c

4. Windrunner + Howitzer ftw :0

5. I'm a devastator tho :0

6. Deva = God

7. I'm the noob God.

8. Yes another post

9. 8D

10. This is the 10 commandments and I'm out.

ROFL, and nice guide Amanda Smile
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyMon Aug 29, 2011 10:13 pm

I stick to my Engrish guide ;P Thanks anyways<3
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PostSubject: Re: Maximized End-Game Gear   Maximized End-Game Gear EmptyTue Aug 30, 2011 12:08 pm

Your Welcome :3
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